In the last decade, computational power, memory bandwidth and programmability capabilities of graphics processing units (GPU) have rapidly evolved. Therefore, many researches have been performed to use GPUs in advanced graphics rendering. Because of its high degree of parallelism, ray tracing has been one of the rst algorithms studied on GPUs. However, the rendering of large scenes with ray tracing can easily exceed the GPU's memory capacity. The algorithm proposed in this work uses a data parallel approach where the scene is partitioned and assigned to CPU-GPU couples in a cluster to overcome this problem. Our algorithm focuses on ray casting which is a special case of ray tracing mainly used in visualization of volumetric data. CPUs are ...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Interactive ray tracing has seen enormous progress in recent years. However, advanced rendering tech...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
The graphics hardware have evolved from simple feed forward triangle rasterization devices to flexib...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Interactive ray tracing has seen enormous progress in recent years. However, advanced rendering tech...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
The graphics hardware have evolved from simple feed forward triangle rasterization devices to flexib...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing on massively parallel hardware allows for the computation of images with a high visual q...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. T...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...