The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory footprint of acceleration structures now receives more attention. In this paper we revisit the grid acceleration structure in this setting. We present two efficient methods for representing and building a grid. The minimum storage method consist of a static data structure for representing a grid with minimal memory requirements, more specifically exactly one index per grid cell and exactly one index per object reference, and an algorithm for building that data structure in linear time. The hashed storage method consists of a static data structure for representing a gr...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
We present a new ray tracing algorithm that requires no explicit acceleration data structure and the...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
We present a new ray tracing algorithm that requires no explicit acceleration data structure and the...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
iii Rendering methods based on ray tracing provide high image realism, but have been historically re...
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar to boun...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
We present a new ray tracing algorithm that requires no explicit acceleration data structure and the...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...