In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important edges of 3D scene objects, and includes silhouette edges, border edges, and crease edges. The edge map allows us to derive and augment a wide range of nonphotorealistic rendering styles. Furthermore, the algorithm is designed to be orthogonal to complementary realtime rendering techniques. The implementation is based on multipass rendering: First, we extract geometrical properties of 3D scene objects generating image-space data similar to G-buffers. Next, we extract discontinuities in the image-space data using common graphics hardware to emulate image-processing ope...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implici...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We empl...
We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We empl...
The goal of this thesis is to examine non-photorealistic rendering (NPR) methods with respect to the...
The goal of this thesis is to examine non-photorealistic rendering (NPR) methods with respect to the...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Abstract—Depth image based rendering of intermediate views with high visual quality remains a challe...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implici...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We empl...
We present an approach for creating non-photorealistic renderings of 3D scenes in real-time. We empl...
The goal of this thesis is to examine non-photorealistic rendering (NPR) methods with respect to the...
The goal of this thesis is to examine non-photorealistic rendering (NPR) methods with respect to the...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Abstract—Depth image based rendering of intermediate views with high visual quality remains a challe...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
A long sought goal in computer graphics is to create images as realistically as possible but at the ...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implici...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...