We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implicit surfaces. The algorithms are: object space, edge blur, super-sampling, adaptive pixel-tracing, and jitter-based antialiasing. We discuss the strengths and weaknesses of the approaches and compare the results. We also discuss the antialiasing of contours rendered on implicit surfaces. The algorithms for antialiasing and rendering contours take place in the GPU and so are performed in real time. This allows us, for instance, to animate contours on a surface in real time by changing contour parameters. We give examples showing the results of our antialiasing techniques for various types of contours rendered on surfaces
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic rendering...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We are concerned with producing high quality images of parametric and implicit surfaces, in particul...
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques s...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...
We present a method for restoring antialiased edges that are damaged by certain types of nonlinear i...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
This paper presents a new rendering and display paradigm that uses both discontinuities (edges) and ...
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic rendering...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We are concerned with producing high quality images of parametric and implicit surfaces, in particul...
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques s...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...
We present a method for restoring antialiased edges that are damaged by certain types of nonlinear i...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
This paper presents a new rendering and display paradigm that uses both discontinuities (edges) and ...
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic rendering...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...