Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques such as mipmapping greatly improve the filtering of textures defined over a mesh. A major component of the remaining aliasing occurs along discontinuity edges such as silhouettes, creases, and material boundaries. Framebuffer supersampling is a simple remedy, but 2×2 supersampling leaves behind significant temporal artifacts, while greater supersampling demands even more fill-rate and memory. We present an alternative that focuses effort on discontinuity edges by overdrawing such edges as antialiased lines. Although the idea is simple, several subtleties arise. Visible silhouette edges must be detected efficiently. Discontinuity edges need con...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
: This paper introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorith...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implici...
The use of anti-aliasing techniques is crucial when producing high qual-ity graphics. Up to now, mul...
This paper presents a new rendering and display paradigm that uses both discontinuities (edges) and ...
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our ...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
: This paper introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorith...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
We present various algorithms for antialiasing silhouette edges of manifold and non-manifold implici...
The use of anti-aliasing techniques is crucial when producing high qual-ity graphics. Up to now, mul...
This paper presents a new rendering and display paradigm that uses both discontinuities (edges) and ...
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our ...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. In the pursuit to render at good quality, anti-aliasing will be needed to reduce jagged edg...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
: This paper introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorith...