: This paper introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorithm for prefiltering polygons for scanline rendering. It renders very high quality images at reasonable cost, strongly suppressing aliasing artifacts. For equivalent RMS error, quadrature prefiltering is significantly faster than either uniform or jittered supersampling. Quadrature prefiltering is simple to implement and space-efficient; it needs only a small two-dimensional lookup table, even when computing non radially symmetric filter kernels. Previous algorithms have required either three dimensional tables or a restriction to radially symmetric filter kernels. Though only slightly more complicated to implement than the widely used box pref...
Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts o...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital...
This article introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorithm...
This paper describes an efficient and relatively simple new prefiltering algorithm called quadrature...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
Image aliasing is a problem appearing as artefacts in digitally resampled images, which degrades the...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques s...
We present a method for restoring antialiased edges that are damaged by certain types of nonlinear i...
A simple and elegant method is presented to perform anti-aliasing in raytraced images. The method us...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts o...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital...
This article introduces quadrature prefiltering, an accurate, efficient, and fairly simple algorithm...
This paper describes an efficient and relatively simple new prefiltering algorithm called quadrature...
Abstract. Antialiasing is a necessary component of any high quality renderer. An antialiased image i...
Figure 1: Subpixel Reconstruction Antialiasing produces an image approaching 16 × supersampling qual...
Post-processing antialiasing methods are well suited for deferred shading because they decouple anti...
Image aliasing is a problem appearing as artefacts in digitally resampled images, which degrades the...
1 Introduction Existing rendering algorithms offer only the un-pleasant choice between low quality a...
Context. Aliasing is a long standing problem in computer graphics. It occurs as the graphics card is...
Aliasing is an important problem when rendering triangle meshes. Efficient antialiasing techniques s...
We present a method for restoring antialiased edges that are damaged by certain types of nonlinear i...
A simple and elegant method is presented to perform anti-aliasing in raytraced images. The method us...
Figure 1: Large image rendered with Agregate G-Buffer Anti-Aliasing (AGAA). The AGAA results (red ou...
Antialiasing of edges is often performed with the help of subpixel masks that indicate which parts o...
Abstract. We present a new algorithm for real-time antialiased rendering of a polygonal scene. The c...
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital...