This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based environment. An artifact called Genetic Olympics was created as a simulation in which interactive evolution was implemented. In the artifact, users are presented with activities that allow AI-agents, in the form of Olympians, to compete against each other. The user functions as the selection part of an evolutionary algorithm, letting the user choose the direction to evolve the Olympians by continually breeding them in different ways. Data about how users perceived interactive evolution as a game mechanic was gathered through interviews. The data from the interviews later formed a questionnaire. The answers from the questionnaire showed how t...
This paper presents a tool geared towards the collaboration of a human and an artificial designer fo...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
The co-evolution of morphology and control for virtual crea-tures enables the creation of a novel fo...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
<p>The Adami Lab studies evolution in many different computational environments, including the popul...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Abstract. Interactive evolution, i.e. leveraging human input for selec-tion in an evolutionary algor...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
Evolution and Interaction are two processes in Computer Science that are used in many algorithms to ...
This paper presents a tool geared towards the collaboration of a human and an artificial designer fo...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
The co-evolution of morphology and control for virtual crea-tures enables the creation of a novel fo...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
<p>The Adami Lab studies evolution in many different computational environments, including the popul...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Abstract. Interactive evolution, i.e. leveraging human input for selec-tion in an evolutionary algor...
peer-reviewedIn this paper we discuss the need to extend the standard types of character behaviours...
Evolution and Interaction are two processes in Computer Science that are used in many algorithms to ...
This paper presents a tool geared towards the collaboration of a human and an artificial designer fo...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
The co-evolution of morphology and control for virtual crea-tures enables the creation of a novel fo...