This paper presents a tool geared towards the collaboration of a human and an artificial designer for the creation of game content. The framework combines procedural content generation using stochastic search with user input in the form of an initial goal statement as well as preference of generated results. Feedback from industry experts in a pilot user experiment showcased the limitations of this approach and the protocol chosen for evaluating the authoring tool. The limitations are discussed with respect to the suitability of interactive evolution for creative design and the design of experimental protocols for evaluating authoring tools for games
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
Mixed-initiative procedural content generation can augment and assist human creativity by allowing ...
This thesis presents an approach to automatic video game level design consisting of a novel computat...
This paper presents a tool geared towards the collabo-ration of a human and an artificial designer f...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
Abstract. Recently, a small number of papers have appeared in which the authors implement stochastic...
Part 2: Short papersInternational audienceThe paper describes the design research process of a proce...
This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive ...
Recently, a small number of papers have appeared in which the authors implement stochastic search al...
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the g...
© 2015 IEEE. In this paper, we propose the strategy of integrating multiple evolutionary processes f...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
Mixed-initiative procedural content generation can augment and assist human creativity by allowing ...
This thesis presents an approach to automatic video game level design consisting of a novel computat...
This paper presents a tool geared towards the collabo-ration of a human and an artificial designer f...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
Abstract. Recently, a small number of papers have appeared in which the authors implement stochastic...
Part 2: Short papersInternational audienceThe paper describes the design research process of a proce...
This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive ...
Recently, a small number of papers have appeared in which the authors implement stochastic search al...
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the g...
© 2015 IEEE. In this paper, we propose the strategy of integrating multiple evolutionary processes f...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
In this paper, we propose the strategy of integrating multiple evolutionary processes for personaliz...
Mixed-initiative procedural content generation can augment and assist human creativity by allowing ...
This thesis presents an approach to automatic video game level design consisting of a novel computat...