Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was designed for this study which (a) is focused on supporting the designer to explore the design space and (b) only requires the designer to interact with it by designing levels. The tool identifies level design patterns in an initial hand-designed map and uses that information to drive an interactive optimisation algorithm. A rigorous user study was designed which compared the experiences of designers using the mixed-initiative tool to designers who were given a tool which provided completely random level su...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
This paper presents a tool geared towards the collabo-ration of a human and an artificial designer f...
Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human des...
Procedural generation of levels for video games has been around for decades but tends to not produce...
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the g...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...
Mixed-initiative systems highlights the collaboration between humans and computers infostering the g...
Part 2: Short papersInternational audienceThe paper describes the design research process of a proce...
This paper presents a tool geared towards the collaboration of a human and an artificial designer fo...
While the games industry is moving towards procedural content generation (PCG) with tools available...
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
This paper presents a tool geared towards the collabo-ration of a human and an artificial designer f...
Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human des...
Procedural generation of levels for video games has been around for decades but tends to not produce...
Mixed-initiative systems highlight the collaboration between humans and computers in fostering the g...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...
Mixed-initiative systems highlights the collaboration between humans and computers infostering the g...
Part 2: Short papersInternational audienceThe paper describes the design research process of a proce...
This paper presents a tool geared towards the collaboration of a human and an artificial designer fo...
While the games industry is moving towards procedural content generation (PCG) with tools available...
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
This paper presents a tool geared towards the collabo-ration of a human and an artificial designer f...