Volume rendering is computation intensive and can benefit from the combined processing power of a workstation cluster. Carefully balancing the workload among all workstations in the cluster is critical in achieving high efficiency in parallel volume rendering. We describe how the load balance of a BSP model-based parallel volume render program can be improved substantially using a profile visualiser. The profile visualiser distinguishes between the two types of load imbalance: those caused by the poor design of the parallel volume renderer and those caused by the sharing of the workstations by the other users. This information allows us to concentrate on improving the performance of the parallel program by designing a better load balance st...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
We present a new parallel volume rendering algorithm based on the split-light model for rendering an...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Journal ArticleExisting volume rendering methods, though capable of very effective visualizations, a...
Volume rendering is a useful but cpu-intensive method for visualizing large scalar elds. The time to...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
As data sets, both acquired from scanners and those generated from complex simulations, grow in size...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
We describe the PVR (Parallel Volume Rendering) system, which consists of a mix of modular C/Tcl/Tk ...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
In this paper we present a data parallel volume rendering algorithm with numerous advantages over pr...
Nowadays, more and more virtual manufacturing simulations use volume rendering technology to enhance...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...
We present a new parallel volume rendering algorithm based on the split-light model for rendering an...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Journal ArticleExisting volume rendering methods, though capable of very effective visualizations, a...
Volume rendering is a useful but cpu-intensive method for visualizing large scalar elds. The time to...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
As data sets, both acquired from scanners and those generated from complex simulations, grow in size...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
We describe the PVR (Parallel Volume Rendering) system, which consists of a mix of modular C/Tcl/Tk ...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
In this paper we present a data parallel volume rendering algorithm with numerous advantages over pr...
Nowadays, more and more virtual manufacturing simulations use volume rendering technology to enhance...
This thesis is about Direct Volume Rendering on high performance computing systems. As direct render...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
This paper presents the design and performance of a new parallel graphics renderer for 3D images. Th...