Heuristic search has been very successful in abstract game domains such as Chess and Go. In video games, however, adoption has been slow due to the fact that state and move spaces are much larger, real-time constraints are harsher, and constraints on computational resources are tighter. In this pa-per we present a fast search method — Alpha-Beta search for durative moves — that can defeat commonly used AI scripts in RTS game combat scenarios of up to 8 vs. 8 units running on a single core in under 5ms per search episode. This per-formance is achieved by using standard search enhancements such as transposition tables and iterative deepening, and novel usage of combat AI scripts for sorting moves and state evalu-ation via playouts. We also pr...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Heuristic search has been very successful in abstract game domains such as Chess and Go. In video ga...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Abstract—We consider the move generation in a modern board game where the set of all the possible mo...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
Tetris is one of the most famous tile-matching videogames, and has been used as a test bed for artif...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
Heuristic search has been very successful in abstract game domains such as Chess and Go. In video ga...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Abstract—We consider the move generation in a modern board game where the set of all the possible mo...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
Tetris is one of the most famous tile-matching videogames, and has been used as a test bed for artif...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...