This paper details the design of i-dentity, a collaborative movement-based game where the game design deliberately conceals the players ’ associations to a digital representation. While movement-based digital games typically make it clear whose movement representation belongs to which player, we explore how making it ambiguous whose movement controls which representation can facilitate engaging play experiences. We call this “innominate movement representation ” and explore this opportunity through our game “i-dentity”. The game’s setup has each player in a group hold Sony Move controllers, with one of the players ’ movements controlling all of the Move controller lights. Gameplay involves the group of players with Move controllers trying t...
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore ...
This paper reports findings from a study of Labanotation, an already established movement notation, ...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
In playground games, an important part of engagement occurs in the physical space where people focus...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
<div><p>Movement-based digital games are becoming increasingly popular, yet there is limited compreh...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
While much of the games research field for the last two decades has focused on digital games, this a...
Mobile games have been around for quite a while now, but there are not that many games available tha...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore ...
This paper reports findings from a study of Labanotation, an already established movement notation, ...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
In playground games, an important part of engagement occurs in the physical space where people focus...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
<div><p>Movement-based digital games are becoming increasingly popular, yet there is limited compreh...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
While much of the games research field for the last two decades has focused on digital games, this a...
Mobile games have been around for quite a while now, but there are not that many games available tha...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore ...
This paper reports findings from a study of Labanotation, an already established movement notation, ...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...