Movement-based digital games typically make it clear whose movement representation belongs to which player. In contrast, we argue that selectively concealing whose movement controls which representation can facilitate engaging play experiences. We call this "innominate movement representation" and explore this opportunity through our game "i-dentity", where players have to guess who makes everyone's controller light up based on his/her movements. Our work reveals five dimensions for the design of innominate movement representation: Concealing the association between movement and representation; number of represented movements; number of players with representations; location of representation in relation to the body...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Play is an essential activity for the development of children. However, with the emergence of digita...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
User interfaces that produce an immersive and intuitive in-game experience depend on a strong coupli...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
In playground games, an important part of engagement occurs in the physical space where people focus...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This paper seeks to expand the understanding of gravity as a powerful but underexplored design resou...
Mobile games have been around for quite a while now, but there are not that many games available tha...
This paper presents a game in which players can customize the behavior of their characters using the...
<div><p>Movement-based digital games are becoming increasingly popular, yet there is limited compreh...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Play is an essential activity for the development of children. However, with the emergence of digita...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
User interfaces that produce an immersive and intuitive in-game experience depend on a strong coupli...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
In playground games, an important part of engagement occurs in the physical space where people focus...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This paper seeks to expand the understanding of gravity as a powerful but underexplored design resou...
Mobile games have been around for quite a while now, but there are not that many games available tha...
This paper presents a game in which players can customize the behavior of their characters using the...
<div><p>Movement-based digital games are becoming increasingly popular, yet there is limited compreh...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Play is an essential activity for the development of children. However, with the emergence of digita...