This paper describes a design game that we called 'Meaning in Movement'. The purpose was to explore notions of professional dental practice with dental practioners in terms of gestures, actions and movements. The game represents a first step towards involving gestures, actions and movements in a design dialog with practioners for the purpose of designing future interactive systems which are more appropriate to the type of skilful actions and richly structured environments of dentists and dental assistants
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
Product designers often take it upon them selves to define environments, problems, and solutions for...
This research explores gestures used in the context of activities in the workplace and in everyday l...
This research explores gestures used in the context of activities in the workplace and in everyday l...
This paper describes a series of design games, specifically aimed at exploring shifts in human agenc...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
This paper describes a series of design games, specifically aimed at exploring shifts in human agenc...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
This paper describes a series of design games,\ud specifically aimed at exploring shifts in human ag...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The diploma project Move is a simple 3D digital game in the genre typology of platform games, specif...
Recent developments in design research concentrate on two themes (1) the unity of form, function and...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
Product designers often take it upon them selves to define environments, problems, and solutions for...
This research explores gestures used in the context of activities in the workplace and in everyday l...
This research explores gestures used in the context of activities in the workplace and in everyday l...
This paper describes a series of design games, specifically aimed at exploring shifts in human agenc...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
This paper describes a series of design games, specifically aimed at exploring shifts in human agenc...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
This paper describes a series of design games,\ud specifically aimed at exploring shifts in human ag...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
The world is inherently meaningful for us, i.e. we perceive the world in terms of what we can do wit...
The diploma project Move is a simple 3D digital game in the genre typology of platform games, specif...
Recent developments in design research concentrate on two themes (1) the unity of form, function and...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
Movement-based digital games typically make it clear whose movement representation belongs to which ...
Product designers often take it upon them selves to define environments, problems, and solutions for...