This paper presents a design case study of Yamove!, a well-received dance battle game. The primary aim for the project was to design a mobile-based play experience that enhanced in-person social interaction and connection. The game emphasized the pleasures of mutual, improvised amateur movement choreography at the center of the experience, achieved through a core mechanic of synchronized movement. The project team engaged techniques from the independent ("indie") game development community that proved valuable in tempering the constraints to which technologically driven design can sometimes fall prey. Contributions of this work include (a) presentation and discussion of a polished digital game that embodies design knowledge about engaging p...
This thesis addresses a game design matter with an interaction design perspective, arguing that both...
This article draws on research for the DanceTag project, which set out to develop a location-based g...
The design of our physical and virtual environments highly rules how we act and interact in space an...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
To study the rhythmical and social synchronization, also known as entrainment, that occurs when peop...
In playground games, an important part of engagement occurs in the physical space where people focus...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Music offers an excellent domain in which advanced forms of non-verbal communication can be explored...
Experiencing synchrony with others is a powerful and engaging experience that fosters empathy, happi...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
This paper presents a social music game, named DanSync, as a platform to study joint-action. This ga...
This thesis addresses a game design matter with an interaction design perspective, arguing that both...
This article draws on research for the DanceTag project, which set out to develop a location-based g...
The design of our physical and virtual environments highly rules how we act and interact in space an...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
To study the rhythmical and social synchronization, also known as entrainment, that occurs when peop...
In playground games, an important part of engagement occurs in the physical space where people focus...
This thesis investigates movement, bodily experiences and play and game design to advance the fields...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Music offers an excellent domain in which advanced forms of non-verbal communication can be explored...
Experiencing synchrony with others is a powerful and engaging experience that fosters empathy, happi...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This paper details the design of i-dentity, a collaborative movement-based game where the game desig...
This paper presents a social music game, named DanSync, as a platform to study joint-action. This ga...
This thesis addresses a game design matter with an interaction design perspective, arguing that both...
This article draws on research for the DanceTag project, which set out to develop a location-based g...
The design of our physical and virtual environments highly rules how we act and interact in space an...