This paper reports findings from a study of Labanotation, an already established movement notation, as a design tool for movement-based interaction where movements of the human body are direct input to technology. Using Labanotation, we transcribed movements performed by players of two different EyetolM games. Our analysis identified a range of advantages and disadvantages of the potential use of Labanotation in design. Its major disadvantage is the effort required to learn how to use it. But it supports a representation of movement that can be easily linked into the context and point of interaction. This provides a valuable foundation for design of movement-based interaction
-Designers today have access to full-body movement data to explore the rich, interpersonal, non-verb...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verba...
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
International audienceHuman movement has historically been approached as a functional component of i...
International audienceHuman movement has historically been approached as a functional component of i...
International audienceHuman movement has historically been approached as a functional component of i...
International audienceHuman movement has historically been approached as a functional component of i...
This paper describes how a universal language for notating dance and, more generally, movement was e...
Abstract The results of a study of two computer games, that use human movement as direct input, were...
Most of us are familiar with music notations. Dance notations, on the other hand, have not gained wi...
Interaction based on human movement has the potential to become an important new paradigm of human c...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
-Designers today have access to full-body movement data to explore the rich, interpersonal, non-verb...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verba...
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
International audienceHuman movement has historically been approached as a functional component of i...
International audienceHuman movement has historically been approached as a functional component of i...
International audienceHuman movement has historically been approached as a functional component of i...
International audienceHuman movement has historically been approached as a functional component of i...
This paper describes how a universal language for notating dance and, more generally, movement was e...
Abstract The results of a study of two computer games, that use human movement as direct input, were...
Most of us are familiar with music notations. Dance notations, on the other hand, have not gained wi...
Interaction based on human movement has the potential to become an important new paradigm of human c...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
-Designers today have access to full-body movement data to explore the rich, interpersonal, non-verb...
This article raises the issue of collaboration between the field of dance and that of robotics. Danc...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verba...