simplification is the process of reducing the number of triangles in a mesh representation of object surface. For a given level of detail or error tolerance, the conventional mesh simplification algorithms maximize the edge length globally, without explicitly considering local object shape. In this paper, we present a shape-adaptive mesh simplification algorithm that locally maximizes edge length, depending on local shape. The proposed algorithm achieves shape-adaptive simplification by iteratively maximizing edges between vertices, based on comparison with the ‘optimal ’ edge lengths derived from local directional curvatures for a given error tolerance. Edge-based processing facilitates the local shape adaptation and preserves sharp featur...
We present a method for solving the following problem: Given a set of data points scattered in three...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...
Abstract—This paper presents a novel mesh simplification algorithm. It decouples the simplification ...
We propose a new mesh simplification scheme, which is controlled by the discrete cur-vature error me...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
Abstract In this paper we suggest a new edge collapse simplification method using the integral absol...
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approx...
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can mode...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
We present a new method for remeshing of triangular and tetrahedral meshes. Relative element sizes a...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
We present a method for solving the following problem: Given a set of data points scattered in three...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
Abstract: Providing fast and accurate simplification method for large polygon mesh is one of the mo...
Abstract—This paper presents a novel mesh simplification algorithm. It decouples the simplification ...
We propose a new mesh simplification scheme, which is controlled by the discrete cur-vature error me...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
Abstract In this paper we suggest a new edge collapse simplification method using the integral absol...
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail approx...
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can mode...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
We present a new method for remeshing of triangular and tetrahedral meshes. Relative element sizes a...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
We present a method for solving the following problem: Given a set of data points scattered in three...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...