A common representation in 3-D computer vision is the polygonal surface mesh because meshes can model objects of arbitrary shape and are easily constructed from sensed 3-D data. The resolution of a surface mesh is the overall spacing between vertices that comprise the mesh. Because sensed 3-D points are often unevenly distributed, the resolution of a surface mesh is often poorly defined. We present an algorithm that transforms a mesh with an uneven spacing between vertices into a mesh with a more even spacing between vertices, thus improving its definition of resolution. In addition, we show how the algorithm can be used to control the resolution of surface meshes, making them amenable to multi-resolution approaches in computer vision. The...
This paper describes a new computational method for creating a triangular and quadrilateral mesh of ...
Polygonal mesh is the collection of vertices, edges and surfaces that defines the shape of a 3D obje...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can mode...
The views and conclusions contained in this document are those of the authors and should not be inte...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
3D polygonal models are increasingly being deployed in a wide range of Virtual Reality (VR) applicat...
We show how to triangulate a three dimensional polyhedral region with holes. Our triangulation is...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
A project of surface meshing for still and animated images and associated software has been develope...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
The paper presents a very straightforward and effective algorithm to convert a space partitioning, m...
This paper describes a new computational method for creating a triangular and quadrilateral mesh of ...
Polygonal mesh is the collection of vertices, edges and surfaces that defines the shape of a 3D obje...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can mode...
The views and conclusions contained in this document are those of the authors and should not be inte...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
3D polygonal models are increasingly being deployed in a wide range of Virtual Reality (VR) applicat...
We show how to triangulate a three dimensional polyhedral region with holes. Our triangulation is...
The subject of the article concerns the issues of remeshing, transforming a polygonal mesh into a tr...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface repres...
A project of surface meshing for still and animated images and associated software has been develope...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
The paper presents a very straightforward and effective algorithm to convert a space partitioning, m...
This paper describes a new computational method for creating a triangular and quadrilateral mesh of ...
Polygonal mesh is the collection of vertices, edges and surfaces that defines the shape of a 3D obje...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...