One of the major challenges towards applying game-based methods to the analysis of complex interactive systems is scalability. Besides the state-explosion problem intrinsic to multi-component designs, keeping track of the control flow along game transitions determined by different players adds a layer of mental and computational complexity to system models. Abstraction is a generic approach to handling state-explosion by down-scaling models in such a way that essential properties are preserved. The approach has been very successful in the static analysis of sequential programs where the basic control-flow problem amounts to a question of reachability. For interactive programs, and in general for games, the control-flow problem corresponds t...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
Abstract. In many computer games narrative is a core component with the game centering on an unfoldi...
AbstractGames that model realistic systems can have very large state-spaces, making their direct sol...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Abstraction has emerged as a key component in solving extensive-form games of incomplete information...
Recently, there has been a significant interest in studying security games to provide tools for addr...
In this article results from mathematics are used to create a formalism for games. Games are conside...
Efficient algorithms exist for finding optimal strategies in extensive-form games. However human sca...
Abstract. Recently, the complexity of modern, real-time computer games has increased drastically. Th...
Interaction sequences can be used as an abstraction of an interactive system. We can use such models...
Recently, there has been a significant interest in studying security games to provide tools for addr...
Game theory is a tool for modeling multi-agent decision problems and has been used to great success ...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
Abstract. In many computer games narrative is a core component with the game centering on an unfoldi...
AbstractGames that model realistic systems can have very large state-spaces, making their direct sol...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Abstraction has emerged as a key component in solving extensive-form games of incomplete information...
Recently, there has been a significant interest in studying security games to provide tools for addr...
In this article results from mathematics are used to create a formalism for games. Games are conside...
Efficient algorithms exist for finding optimal strategies in extensive-form games. However human sca...
Abstract. Recently, the complexity of modern, real-time computer games has increased drastically. Th...
Interaction sequences can be used as an abstraction of an interactive system. We can use such models...
Recently, there has been a significant interest in studying security games to provide tools for addr...
Game theory is a tool for modeling multi-agent decision problems and has been used to great success ...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
Abstract. In many computer games narrative is a core component with the game centering on an unfoldi...