Most real-world games and many recreational games are games of incomplete information. Over the last dozen years, abstraction has emerged as a key enabler for solving large incomplete-information games. First, the game is abstracted to generate a smaller, abstract game that is strategically similar to the original game. Second, an approximate equilibrium is computed in the abstract game. Third, the strategy from the abstract game is mapped back to the original game. In this paper, I will review key developments in the field. I present reasons for abstracting games, and point out the issue of abstraction pathology. I then review the practical algorithms for information abstraction and action abstraction. I then cover recent theoretical break...
Normal form games are one of the most familiar representations for modeling interactions among multi...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
The leading approach to solving large imperfect information games is to pre-calculate an approximate...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Abstraction has emerged as a key component in solving extensive-form games of incomplete information...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
Abstract. Abstraction is a method often applied to keep the combina-torial explosion under control a...
Game theory is a tool for modeling multi-agent decision problems and has been used to great success ...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
We present a new automated abstraction algorithm for sequential imperfect information games. While m...
The field of General Game Playing is concerned with creating AI agents capable of playing any game g...
Abstract. We develop the first general, algorithm-agnostic, solution quality guar-antees for Nash eq...
Game theory is a tool for modeling multi-agent decision problems and has been used to analyze strate...
Normal form games are one of the most familiar representations for modeling interactions among multi...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
The leading approach to solving large imperfect information games is to pre-calculate an approximate...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Abstraction has emerged as a key component in solving extensive-form games of incomplete information...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
Abstract. Abstraction is a method often applied to keep the combina-torial explosion under control a...
Game theory is a tool for modeling multi-agent decision problems and has been used to great success ...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
We present a new automated abstraction algorithm for sequential imperfect information games. While m...
The field of General Game Playing is concerned with creating AI agents capable of playing any game g...
Abstract. We develop the first general, algorithm-agnostic, solution quality guar-antees for Nash eq...
Game theory is a tool for modeling multi-agent decision problems and has been used to analyze strate...
Normal form games are one of the most familiar representations for modeling interactions among multi...
We present a new abstraction algorithm for sequential imperfect information games. While most prior ...
The leading approach to solving large imperfect information games is to pre-calculate an approximate...