AbstractGames that model realistic systems can have very large state-spaces, making their direct solution difficult. We present a symbolic abstraction-refinement approach to the solution of two-player games with reachability or safety goals. Given a reachability or safety property, an initial set of states, and a game representation, our approach starts by constructing a simple abstraction of the game, guided by the predicates present in the property and in the initial set. The abstraction is then refined, until it is possible to either prove, or disprove, the property over the initial states. Specifically, we evaluate the property on the abstract game in three-valued fashion, computing an over-approximation (the may states), and an under-a...
Most real-world games and many recreational games are games of incomplete information. Over the last...
AbstractIt has been recently shown that monotonicity is not sufficient to obtain decidability result...
AbstractWe introduce an alternative concept to determine the solvability of two-player games with pe...
AbstractGames that model realistic systems can have very large state-spaces, making their direct sol...
AbstractThis work presents a novel game-based approach to abstraction-refinement for the full μ-calc...
This work presents a novel game-based approach to abstraction-refinement for the full µ-calculus, in...
Network games (NGs) are played on directed graphs and are extensively used in network design and ana...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
Game theory is a tool for modeling multi-agent decision problems and has been used to analyze strate...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
A procedure for the analysis of state spaces is called symbolic if it manipulates not individual s...
Abstraction has emerged as a key component in solving extensive-form games of incomplete information...
Game theory is a tool for modeling multi-agent decision problems and has been used to great success ...
One of the major challenges towards applying game-based methods to the analysis of complex interacti...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Most real-world games and many recreational games are games of incomplete information. Over the last...
AbstractIt has been recently shown that monotonicity is not sufficient to obtain decidability result...
AbstractWe introduce an alternative concept to determine the solvability of two-player games with pe...
AbstractGames that model realistic systems can have very large state-spaces, making their direct sol...
AbstractThis work presents a novel game-based approach to abstraction-refinement for the full μ-calc...
This work presents a novel game-based approach to abstraction-refinement for the full µ-calculus, in...
Network games (NGs) are played on directed graphs and are extensively used in network design and ana...
Counterexample-guided abstraction refinement (CEGAR) is used in automated software analysis to find ...
Game theory is a tool for modeling multi-agent decision problems and has been used to analyze strate...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
A procedure for the analysis of state spaces is called symbolic if it manipulates not individual s...
Abstraction has emerged as a key component in solving extensive-form games of incomplete information...
Game theory is a tool for modeling multi-agent decision problems and has been used to great success ...
One of the major challenges towards applying game-based methods to the analysis of complex interacti...
Most real-world games and many recreational games are games of incomplete information. Over the last...
Most real-world games and many recreational games are games of incomplete information. Over the last...
AbstractIt has been recently shown that monotonicity is not sufficient to obtain decidability result...
AbstractWe introduce an alternative concept to determine the solvability of two-player games with pe...