The paper presents an analysis and critique of the literature on online role play simulation games for education presented over the last 20 years at the various AACE conferences and journals as found in the EdItLib Digital Library. The analysis describes and critiques the way practitioners and researchers demarcated and understood the fields of online role play simulation games, it considers the design principles which they describe, and the theoretical conceptual schemes that are said to underlie such principles. The analysis, it is argued, shows that the field of online role play simulation games, which has significantly expanded during the last 20 years, is fractured to such an extent that it has become very difficult to evaluate the res...
The literature around experiential learning is unclear regarding the similarities and differences am...
This paper describes how online role-play is being used to help initial and in-service teachers to c...
The human computer interaction issues associated with the creation of personalized role playing simu...
Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist p...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
This paper outlines and analyzes some key design issues we encountered in the process of creating an...
Online Roleplay-Simulation has widely been shown to be an effective teaching and learning tool based...
Role-based e-learning for university students: a comparison of Australian, American, British and Sin...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
As online environments and tools have evolved over the last 15–20 years, their use forrole-based lea...
The paper examines the way constructivists present the roles of teacher and students and argues that...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
In online role plays, students are asked to engage with a story that serves as a metaphor for real-l...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
The literature around experiential learning is unclear regarding the similarities and differences am...
This paper describes how online role-play is being used to help initial and in-service teachers to c...
The human computer interaction issues associated with the creation of personalized role playing simu...
Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist p...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
This paper outlines and analyzes some key design issues we encountered in the process of creating an...
Online Roleplay-Simulation has widely been shown to be an effective teaching and learning tool based...
Role-based e-learning for university students: a comparison of Australian, American, British and Sin...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
As online environments and tools have evolved over the last 15–20 years, their use forrole-based lea...
The paper examines the way constructivists present the roles of teacher and students and argues that...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
In online role plays, students are asked to engage with a story that serves as a metaphor for real-l...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
The literature around experiential learning is unclear regarding the similarities and differences am...
This paper describes how online role-play is being used to help initial and in-service teachers to c...
The human computer interaction issues associated with the creation of personalized role playing simu...