Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist paradigm that puts emphasis on learning by doing in collaborative environments that include simulations, games and role plays. This paper examines and delineates two dimensions of role-based e-learning, the significance of role and the significance of rules, for the design of online learning environments and their implications in meeting educational objectives. The paper defines the differences between simulations, games and role plays and argues that to be effective in meeting educational objectives role based e-learning must carefully consider what I will call the reflexivity of roles and the relations between game rules and social rules
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
Recent research has established that the use of online role-plays in assessment practices in univers...
Role-play as a means of involving learners in experiential learning opportunities has been a charact...
The paper examines the way constructivists present the roles of teacher and students and argues that...
The paper presents an analysis and critique of the literature on online role play simulation games f...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
Role play is an increasingly popular technique in tertiary education, being student centred, constru...
Role-based e-learning for university students: a comparison of Australian, American, British and Sin...
Discovering new ways to inspire students is a worthy teaching goal. When students love what they are...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
E-learning provides the opportunity for professionals to explore practice questions in a supportive ...
Online role-plays have been celebrated for providing an environment which allows for high quality le...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
Recent research has established that the use of online role-plays in assessment practices in univers...
Role-play as a means of involving learners in experiential learning opportunities has been a charact...
The paper examines the way constructivists present the roles of teacher and students and argues that...
The paper presents an analysis and critique of the literature on online role play simulation games f...
Engaging students through online role-plays has been demonstrated as a beneficial learning process, ...
Role play is an increasingly popular technique in tertiary education, being student centred, constru...
Role-based e-learning for university students: a comparison of Australian, American, British and Sin...
Discovering new ways to inspire students is a worthy teaching goal. When students love what they are...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
E-learning provides the opportunity for professionals to explore practice questions in a supportive ...
Online role-plays have been celebrated for providing an environment which allows for high quality le...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
Recent research has established that the use of online role-plays in assessment practices in univers...
Role-play as a means of involving learners in experiential learning opportunities has been a charact...