This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology (called the Role-Play Simulation Generator). It also includes summative evaluation data derived from a case study application of this technology. The pedagogical approach of this collaborative learning technology is based on the principles of goal-based learning, and learning by doing in authentic environments where students are allowed the opportunity to acquire the intended learning outcomes by making mistakes in safe environments. The technology used to support this environment is Web-based simulation, which has been custom-designed for generating similar learni...
Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist p...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
The paper presents an analysis and critique of the literature on online role play simulation games f...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper describes and discusses the pedagogical foundations and the technical features that enabl...
This paper describes and discusses the pedagogical foundations and the technical features that enabl...
Abstract (Presented at ASCILTIE99 as a SnapShot) This paper outlines and discusses a Web-based simul...
Role-play simulations have provided a multimodal interface in many learning environments because of ...
This paper reports on progress in the first year of a two year project called Project EnROLE (Encour...
The human computer interaction issues associated with the creation of personalized role playing simu...
In this paper we present our experiences in setting up and fulfilling a role-play simulation in an a...
As online environments and tools have evolved over the last 15–20 years, their use forrole-based lea...
A key challenge in online teaching is generating high levels of student engagement. Computer-based s...
Role playing has been used as a teaching tool across various disciplines for a very long time1-4. Th...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist p...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
The paper presents an analysis and critique of the literature on online role play simulation games f...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and a...
This paper describes and discusses the pedagogical foundations and the technical features that enabl...
This paper describes and discusses the pedagogical foundations and the technical features that enabl...
Abstract (Presented at ASCILTIE99 as a SnapShot) This paper outlines and discusses a Web-based simul...
Role-play simulations have provided a multimodal interface in many learning environments because of ...
This paper reports on progress in the first year of a two year project called Project EnROLE (Encour...
The human computer interaction issues associated with the creation of personalized role playing simu...
In this paper we present our experiences in setting up and fulfilling a role-play simulation in an a...
As online environments and tools have evolved over the last 15–20 years, their use forrole-based lea...
A key challenge in online teaching is generating high levels of student engagement. Computer-based s...
Role playing has been used as a teaching tool across various disciplines for a very long time1-4. Th...
Purpose This paper aims to identify, through a literature review, key issues regarding how online ro...
Role based e-learning is becoming popular as part of the pedagogical arsenal of the constructivist p...
Abstract: The paper is an exploration of the ‘magic ’ inherent in role-play simulations in education...
The paper presents an analysis and critique of the literature on online role play simulation games f...