The literature around experiential learning is unclear regarding the similarities and differences among simulation, games, and role-play. In order to appropriately evaluate instructional processes, definitional clarity is necessary. In this article, we provide a definitional foundation and classification scheme for the topics of computer simulation, role-play, and games. The educational and training outcomes of each are discussed, providing readers the means to determine for themselves, the pedagogical appropriateness of simulation, games, or role-play to a given situation
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Educational games and simulations are experiential exercises that transport learners to another worl...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
A simulation game is another variation of a role play. They are often played as a board game, and th...
Role plays and simulations are familiar methods in the pedagogy of many areas of peace and conflict ...
Role-plays, simulations, and improvisations are all teaching techniques which are often subsumed und...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
The chapter deals with project-based learning through simulation. In particular, it focuses on how t...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
1The chapter deals with project-based learning through simulation. In particular, it focuses on how ...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
The human computer interaction issues associated with the creation of personalized role playing simu...
This article explores the use of simulations and games in tertiary education. It exam...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Educational games and simulations are experiential exercises that transport learners to another worl...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
A simulation game is another variation of a role play. They are often played as a board game, and th...
Role plays and simulations are familiar methods in the pedagogy of many areas of peace and conflict ...
Role-plays, simulations, and improvisations are all teaching techniques which are often subsumed und...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
The chapter deals with project-based learning through simulation. In particular, it focuses on how t...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
1The chapter deals with project-based learning through simulation. In particular, it focuses on how ...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
The human computer interaction issues associated with the creation of personalized role playing simu...
This article explores the use of simulations and games in tertiary education. It exam...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Educational games and simulations are experiential exercises that transport learners to another worl...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...