Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) sys-tems. We present EyeCVE, which uses mobile eye-trackers to drive the gaze of each participant’s virtual avatar, thus sup-porting remote mutual eye-contact and awareness of others’ gaze in a perceptually unfragmented shared virtual workspace. We detail trials in which participants took part in three-way conferences between remote CAVETM systems linked via EyeCVE. Eye-tracking data was recorded and used to eval-uate interaction, confirming the system’s support for the use of gaze as a communicational and management resource in multiparty conversational scenarios. We point toward sub-sequent investigation of eye-tracking i...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...