Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. When we attempt to support tele-presence between people, there are two main technologies that can be used today: video-conferencing (VC) and collaborative virtual environments (CVEs). In VC, one can observe eye-gaze behaviour but practically the targets of eye-gaze are only correct if the participants remain relatively still. We attempt to support eye-gaze behaviour in an unconstrained manner by integrating eye-trackers into an Immersive CVE (ICVE) system. This paper aims to show that while both ICVE and VC allow people to discern being looked at and what else is looked at, when someone gazes into their space from another location, ICVE alone c...
The concept of presence refers to the sensation of being in a physically distinct location. Presence...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As...
International audienceIn the present work we observe two subjects interacting in a collaborative tas...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Eye gaze is an important conversational resource that until now could only be supported across a dis...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Human eyes play an important role in everyday social interactions. However, the cues provided by eye...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
To improve remote collaboration in video conferencing systems, researchers have been investigating a...
Augmenting video conference with additional visual cues has been studied to improve remote collabora...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
The concept of presence refers to the sensation of being in a physically distinct location. Presence...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As...
International audienceIn the present work we observe two subjects interacting in a collaborative tas...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Eye gaze is an important conversational resource that until now could only be supported across a dis...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Human eyes play an important role in everyday social interactions. However, the cues provided by eye...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
To improve remote collaboration in video conferencing systems, researchers have been investigating a...
Augmenting video conference with additional visual cues has been studied to improve remote collabora...
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to w...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
The concept of presence refers to the sensation of being in a physically distinct location. Presence...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As...
International audienceIn the present work we observe two subjects interacting in a collaborative tas...