Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) systems. We present EyeCVE. which uses mobile eye-trackers to drive the gaze of each participant's virtual avatar, thus supporting remote mutual eye-contact and awareness of others' gaze in a perceptually unfragmented shared virtual workspace. We detail trials in which participants took part in three-way conferences between remote CAVE (TM) systems linked via EyeCVE. Eye-tracking data was recorded and used to evaluate interaction, confirming; the system's support for the use of gaze as a communicational and management resource in multiparty conversational scenarios. We point toward subsequent investigation of eye-tracking in...
Eye gaze is an important conversational resource that until now could only be supported across a dis...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
A desktop tool for replay and analysis of gaze-enhanced multiparty virtual collaborative sessions is...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Eye gaze is an important conversational resource that until now could only be supported across a dis...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual ...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
A desktop tool for replay and analysis of gaze-enhanced multiparty virtual collaborative sessions is...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Eye gaze is an important conversational resource that until now could only be supported across a dis...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...