In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indicate focus of attention and action, as well as a resource to manage the interaction. In remote interaction supported by immersive collaborative virtual environments (ICVEs), embodied avatars representing and controlled by each participant share a virtual space. We report on a study designed to evaluate methods of avatar eye gaze control during an object-focused puzzle scenario performed between three networked CAVEtrade-like systems. We compare tracked gaze, in which avatars' eyes are controlled by head-mounted mobile eye trackers worn by participants, to a gaze model informed by head orientation for saccade generation, and static gaze featurin...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
In this paper we describe an experiment designed to investigate the importance of eye gaze in humano...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
We present the results of an investigation into gaze-based interaction techniques with on-line virtu...
Everyday face-to-face social interaction is increasingly being supplemented by computer- and video-...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual e...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
In this paper we describe an experiment designed to investigate the importance of eye gaze in humano...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
We present the results of an investigation into gaze-based interaction techniques with on-line virtu...
Everyday face-to-face social interaction is increasingly being supplemented by computer- and video-...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...