In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indicate focus of attention and action, as well as a resource to manage the interaction. In remote interaction supported by Immersive Collaborative Virtual Environments (ICVEs), embodied avatars representing and controlled by each participant share a virtual space. We report on a study designed to evaluate methods of avatar eye gaze control during an object-focused puzzle scenario performed between three networked CAVETM -like systems. We compare tracked gaze, in which avatars’ eyes are controlled by head-mounted mobile eye trackers worn by participants, to a gaze model informed by head orientation for saccade generation, and static gaze...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training ...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
Participants ’ eye-gaze is generally not captured or represented in immersive collaborative virtual ...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. Wh...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
The introduction of the Metaverse and the rise of social virtual reality platforms such as VRChat ha...
Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training ...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
Pfeiffer T. Towards Gaze Interaction in Immersive Virtual Reality: Evaluation of a Monocular Eye Tra...
Owing to cloud computing Virtual Reality (cloud-VR), a note PC or tablet with no need for a high spe...
International audienceThis paper presents a study performed in virtual reality on the effect of gaze...