The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual humans and the real-time constraint requires to optimize each aspect of the animation process. In this paper, we present a suitable topological structuring of the geometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtual humans evolving inside a crowd. 1
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Path planning and crowd simulation are important computational tasks in computer games and applicati...