International audienceThis paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the environment geometry analysis, we deduce a structure called navigation graph, which is the base to our method. After the description of this structure, we introduce a set of algorithms dedicated to answer navigation queries with a set of various solution paths and to execute the planned navigation in an efficient manner. We equally demonstrate method performance and robustness over several examples
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
With the rise and success of digital games over the past few decades, path planning algorithms have ...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceThe navigation activity is an every day practice for any human being capable o...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
With the rise and success of digital games over the past few decades, path planning algorithms have ...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceThe navigation activity is an every day practice for any human being capable o...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
International audienceThe navigation activity is an every day practice for any human being capable o...
International audienceThe navigation activity is an every day practice for any human being capable o...
With the rise and success of digital games over the past few decades, path planning algorithms have ...