International audienceThe navigation activity is an every day practice for any human being capable of locomotion. Our objective in thiswork is to reproduce this crucial human activity inside virtual environments. Putting together the high complexityof a realistic environment such as a city, a big amount of virtual humans and the real-time constraint requires tooptimize each aspect of the animation process. In this paper, we present a suitable topological structuring of thegeometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtualhumans evolving inside a crowd
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe navigation activity is an every day practice for any human being capable o...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Living beings are characterized by their relationship with their environment. They can perceive, act...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
International audienceIn this article, we present TopoPlan, a topological planner dedicated to real-...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
International audienceWe describe a method for populating large virtual environments with crowds of ...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
International audienceThe navigation activity is an every day practice for any human being capable o...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Living beings are characterized by their relationship with their environment. They can perceive, act...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
International audienceIn this article, we present TopoPlan, a topological planner dedicated to real-...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
International audienceWe describe a method for populating large virtual environments with crowds of ...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...
In this paper, we describe how we can model crowds in real-time using dynamic meshes, static meshes ...