International audienceThe navigation activity is an every day practice for any human being capable of locomotion. Our objective in thiswork is to reproduce this crucial human activity inside virtual environments. Putting together the high complexityof a realistic environment such as a city, a big amount of virtual humans and the real-time constraint requires tooptimize each aspect of the animation process. In this paper, we present a suitable topological structuring of thegeometric environment to allow fast path finding as well as an efficient reactive navigation algorithm for virtualhumans evolving inside a crowd
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
International audienceNavigating in complex and highly dynamic environments such as crowds is still ...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
International audienceThe navigation activity is an every day practice for any human being capable o...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
Living beings are characterized by their relationship with their environment. They can perceive, act...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
International audienceIn this article, we present TopoPlan, a topological planner dedicated to real-...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceWe describe a method for populating large virtual environments with crowds of ...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
International audienceNavigating in complex and highly dynamic environments such as crowds is still ...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
International audienceThe navigation activity is an every day practice for any human being capable o...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
Living beings are characterized by their relationship with their environment. They can perceive, act...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
International audienceThis paper presents a solution to interactive navigation planning and real-tim...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
International audienceIn this article, we present TopoPlan, a topological planner dedicated to real-...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
International audienceWe describe a method for populating large virtual environments with crowds of ...
Pedestrians implicitly cooperate by forming lanes inside dense crowd in order to facilitate flow and...
Abstract—This paper presents a solution to interactive nav-igation planning and real-time simulation...
International audienceNavigating in complex and highly dynamic environments such as crowds is still ...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...