Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virtual characters. One of the fundamental tasks that these characters have to perform is, on one hand, to plan their paths between different locations in the world and, on the other hand, to move toward their desired locations in a human-like manner avoiding collisions with each other and with the environment. This is the main topic of this thesis. Although the path planning problem has received considerable attention over the past thirty years, most path planning algorithms originate from robotics aiming at creating short and collision-free paths for one or a few robots having many degrees of freedom. In interactive virtual worlds, though, the ...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Path planning is a central problem in virtual environments and games. When computer-controlled chara...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
An important challenge in virtual environment applications is to steer virtual characters through co...
With the rise and success of digital games over the past few decades, path planning algorithms have ...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
International audienceThis paper presents a method for animating human characters, especially dedica...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Modern virtual environments can contain a variety of characters and traversable regions. Each charac...
Simulation of emergent group behaviors for creatures such as birds and fishes has been widely used i...
International audienceThe navigation activity is an every day practice for any human being capable o...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Path planning is a central problem in virtual environments and games. When computer-controlled chara...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
In a crowd simulation, virtual walking characters need to compute and traverse paths through a virtu...
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
An important challenge in virtual environment applications is to steer virtual characters through co...
With the rise and success of digital games over the past few decades, path planning algorithms have ...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
The navigation activity is an every day practice for any human being capable of locomotion. Our obje...
International audienceThis paper presents a method for animating human characters, especially dedica...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Modern virtual environments can contain a variety of characters and traversable regions. Each charac...
Simulation of emergent group behaviors for creatures such as birds and fishes has been widely used i...
International audienceThe navigation activity is an every day practice for any human being capable o...
This paper presents a solution to interactive navigation planning and real-time simulation of a very...
Natural locomotion of virtual characters is very important in games and simulations. The naturalness...
Path planning is a central problem in virtual environments and games. When computer-controlled chara...