In this paper we present a method for combing the modelling system Maya with the rendering system RenderMan, to provide users with a functional, flexible modelling rendering package that brings the user the advanced features of RenderMan without having to learn anything new. We propose a method for converting scene lighting and shading models into RenderMan shading language that is then parsed to the interpreter at render time
Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and...
This project focuses on an object-oriented software architecture for a 3D rendering package which si...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a fe...
Global illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard featu...
The RenderMan Interface is interesting in the context of scientific visualization. With the RenderMa...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
The RenderMan Interface specification proposed by Pixar is a standard for communication between mode...
Hair in computer graphics can be simulated and rendered with very high quality but also at high rend...
The process of visualizing a scientific data set requires an extensive knowledge of the domain in wh...
The objective of this thesis was to research and implement a modern, general 3D modeling pipeline fr...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya...
Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and...
This project focuses on an object-oriented software architecture for a 3D rendering package which si...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a fe...
Global illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard featu...
The RenderMan Interface is interesting in the context of scientific visualization. With the RenderMa...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
The RenderMan Interface specification proposed by Pixar is a standard for communication between mode...
Hair in computer graphics can be simulated and rendered with very high quality but also at high rend...
The process of visualizing a scientific data set requires an extensive knowledge of the domain in wh...
The objective of this thesis was to research and implement a modern, general 3D modeling pipeline fr...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya...
Abstract. The Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and...
This project focuses on an object-oriented software architecture for a 3D rendering package which si...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...