Hair in computer graphics can be simulated and rendered with very high quality but also at high rendering times. There are several methods that produce very good visual results in real-time applications for both hair simulations and shading. This report presents some of these methods such as Marschner, Kajiya-Kay shading models, hair generation and other models in detail which are combined into a Maya plug-in that renders the generated hair in real-time in the viewport.
We present a method for realistic rendering and simulation of human hair in real-time, which is suit...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
A technique is described for adding natural-looking hair to standard rendering algorithms. Using an ...
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya...
Creating realistic virtual hair consists of several major areas: creating the geometry, moving the h...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
We present a real-time algorithm for hair rendering using a polygon model, which was used in the rea...
This thesis work focuses on how to create realistic looking hair using only the vanilla version of A...
We present a method for realistic, real-time simulation of human hair, which is suitable for the use...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
Natural-looking hair is a key component for presenting believable virtual hu- mans, because the head...
This report presents an implementation of techniques for hair simulation and rendering meant to be r...
This paper describes a new hair rendering technique for Anime characters. The overall goal is to imp...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
We present a method for realistic rendering and simulation of human hair in real-time, which is suit...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
A technique is described for adding natural-looking hair to standard rendering algorithms. Using an ...
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya...
Creating realistic virtual hair consists of several major areas: creating the geometry, moving the h...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
We present a real-time algorithm for hair rendering using a polygon model, which was used in the rea...
This thesis work focuses on how to create realistic looking hair using only the vanilla version of A...
We present a method for realistic, real-time simulation of human hair, which is suitable for the use...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
Natural-looking hair is a key component for presenting believable virtual hu- mans, because the head...
This report presents an implementation of techniques for hair simulation and rendering meant to be r...
This paper describes a new hair rendering technique for Anime characters. The overall goal is to imp...
Many computer graphics applications make use of virtual humans. Methods for modelling and rendering ...
We present a method for realistic rendering and simulation of human hair in real-time, which is suit...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
A technique is described for adding natural-looking hair to standard rendering algorithms. Using an ...