The RenderMan Interface is interesting in the context of scientific visualization. With the RenderMan shading language, programmable control over the steps in the rendering pipeline is possible. As an example of this, a ray marching volume shader was implemented in the RenderMan shading language. Element localization was explored using the Kd-tree space partitioning data structure. Interpolation of linear tetrahedrons was implemented using barycentric coordinates. Both of these techniques was implemented in the Diffpack system
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...
The process of visualizing a scientific data set requires an extensive knowledge of the domain in wh...
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a fe...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
Global illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard featu...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
In this paper we present a method for combing the modelling system Maya with the rendering system Re...
The RenderMan Interface specification proposed by Pixar is a standard for communication between mode...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not b...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...
The process of visualizing a scientific data set requires an extensive knowledge of the domain in wh...
The RenderMan interface has been proposed as a general interface to rendering systems, yet only a fe...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
Global illumination techniques like radiosity or Monte-Carlo ray-tracing are becoming standard featu...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
In this paper we present a method for combing the modelling system Maya with the rendering system Re...
The RenderMan Interface specification proposed by Pixar is a standard for communication between mode...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles ar...
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not b...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
This thesis develops a novel technique to enable interactive rendering during lighting design of fea...
Understanding and perceiving three-dimensional scientific visualizations, such as volume rendering, ...