Abstract. In real-time rendering, objects are represented using poly-gons or triangles. Triangles are easy to render and graphics hardware is highly optimized for rendering of triangles. Initially, the shading com-putations were carried out by dedicated hardwired algorithms for each vertex and then interpolated by the rasterizer. Todays graphics hard-ware contains vertex and pixel shaders which can be reprogrammed by the user. Vertex and pixel shaders allow almost arbitrary computations per vertex respectively per pixel. We have developed a system to evolve such programs. The system runs on a variety of graphics hardware due to the use of NVIDIA's high level Cg shader language. Fitness of the shaders is determined by user interaction. ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and...
Programmable rendering on the GPU (Graphics Processing Unit) utilizing “shader ” technology has beco...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fra...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
Real-time graphics hardware is becoming programmable, but this programmable hardware is complex and ...
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and...
Programmable rendering on the GPU (Graphics Processing Unit) utilizing “shader ” technology has beco...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fra...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...