This project focuses on an object-oriented software architecture for a 3D rendering package which significantly improves the readability of the underlying algorithms, drastically improves productivity, and, most importantly, consists of building blocks that lend themselves to programmer customization thus making 3D image synthesis more accessible. The renderer is object-based rather than drawing based and consists of an extensible set of objects that perform a variety of operations. The 3D objects as well as the imaging objects (like Image, Screen, Light) are the building blocks that lend themselves to programmer customization through techniques such as subclassing. State-of-the-art functionality and advanced algorithms can be (and have bee...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
Interest in three dimensional (3D) display technologies greatly increased over the years and the abi...
In computer graphics, rendering is described as the process of converting a description of a scene t...
When it comes to 3D graphics there are many things that a software developer must struggle with. Asi...
The construction of 3D graphics applications is tedious work that consumes much more time than conve...
Abstract – We describe the software architecture of a rendering system that follows a pragmatic appr...
Abstract: The paper describes a technology of 3D images synthesis on modern presentation s...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
The RenderMan Interface specification proposed by Pixar is a standard for communication between mode...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...
There are strong indications that the future of interactive graphics programming is a more flexible ...
This Creative Project has investigated current methods being used to produce computer animation. Thi...
3D applications are built on top of procedural low-level graphics packages which are difficult to le...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
Interest in three dimensional (3D) display technologies greatly increased over the years and the abi...
In computer graphics, rendering is described as the process of converting a description of a scene t...
When it comes to 3D graphics there are many things that a software developer must struggle with. Asi...
The construction of 3D graphics applications is tedious work that consumes much more time than conve...
Abstract – We describe the software architecture of a rendering system that follows a pragmatic appr...
Abstract: The paper describes a technology of 3D images synthesis on modern presentation s...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
The RenderMan Interface specification proposed by Pixar is a standard for communication between mode...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...
There are strong indications that the future of interactive graphics programming is a more flexible ...
This Creative Project has investigated current methods being used to produce computer animation. Thi...
3D applications are built on top of procedural low-level graphics packages which are difficult to le...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This thesis describes and discusses a flexible and general concept for the design of a programmable ...
Interest in three dimensional (3D) display technologies greatly increased over the years and the abi...
In computer graphics, rendering is described as the process of converting a description of a scene t...