We describe a method for exploiting commodity 3D graphics hard-ware in order to achieve hardware-accelerated high-quality filtering with arbitrary filter kernels. Our approach is based on reordering the evaluation of the filter convolution sum to accommodate the way the hardware works. We exploit multiple rendering passes to-gether with the capability of current graphics hardware to index into several textures at the same time (multi-texturing). The method we present is applicable in one, two, and three di-mensions. The cases we are most interested in up to now are two-dimensional reconstruction of object-aligned slices through volu-metric data, and three-dimensional reconstruction of arbitrarily ori-ented slices. As a fundamental building ...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
compared. The result from exact evaluation is shown in (b) and the approximations by (c) trilinear i...
We describe a method for exploiting commodity 3D graphics hardware in order to achieve hardware-acce...
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrar...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
The Algebraic Reconstruction Technique (ART) reconstructs a 2D or 3D object from its projections. It...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Techniques for constructing three-dimensional scene models from two-dimensional images are often slo...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Recent efforts in cone-beam scanner technology have focused on developing interactive scanning capab...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
compared. The result from exact evaluation is shown in (b) and the approximations by (c) trilinear i...
We describe a method for exploiting commodity 3D graphics hardware in order to achieve hardware-acce...
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrar...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
The Algebraic Reconstruction Technique (ART) reconstructs a 2D or 3D object from its projections. It...
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthes...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
We present a new scalable volumetric reconstruction algorithm for multi-view stereo using a graphics...
Techniques for constructing three-dimensional scene models from two-dimensional images are often slo...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Recent efforts in cone-beam scanner technology have focused on developing interactive scanning capab...
3D multiple-view reconstruction is an important topic with applications in robotics, surveillance, a...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
compared. The result from exact evaluation is shown in (b) and the approximations by (c) trilinear i...