We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivariate splines. The proposed quasi-interpolating schemes are realtime reconstructions. The low total degrees provide several advantages for our GPU implementation. In particular, intersecting rays with spline isosurfaces for direct Phong illumination is performed by simple root finding algorithms (analytic and iterative), while the necessary normals result from blossoming. Since visualizations are on a fragment base, our renderer for isosurfaces includes an automatic level of detail. While we use well-known spatial data structures in the CPU part of the algorithm for hierarchical view frustum culling and memory reduction, our GPU implementations...
In part one of this dissertation, we present a scheme for rendering higher-order isosurfaces. Anima...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are sui...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visuali...
This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereb...
We present an efficient algorithm for approximating huge general volumetric data sets, i.e.~the data...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline...
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model...
We describe a method for exploiting commodity 3D graphics hard-ware in order to achieve hardware-acc...
This article presents uniform B-spline interpolation, completely contained on the graphics processin...
We present a volume format which is capable of representing complex reconstructions as well as a fas...
In part one of this dissertation, we present a scheme for rendering higher-order isosurfaces. Anima...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are sui...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visuali...
This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereb...
We present an efficient algorithm for approximating huge general volumetric data sets, i.e.~the data...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline...
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model...
We describe a method for exploiting commodity 3D graphics hard-ware in order to achieve hardware-acc...
This article presents uniform B-spline interpolation, completely contained on the graphics processin...
We present a volume format which is capable of representing complex reconstructions as well as a fas...
In part one of this dissertation, we present a scheme for rendering higher-order isosurfaces. Anima...
Interactiv e direct v olume rendering has yet been restricted to high-end graphics workstations and ...
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are sui...