With the invent of multicore CPUs, parallelization be-comes an important issue in the programming of com-puter games. We consider steering, i.e., the coordina-tion of a large number of agents to simulate swarm-like behavior. Steering and in particular its neighbor-hood search component are compute-intensive and profit from parallelization. In this paper, we combine OpenMP threads with the use of spatial data structures, consider-ing three structures: k-d tree, grid, and cell array with binary search. In addition to parallelization, we tuned the performance by e.g. optimizing cache usage. The focus of the paper is an experimental comparison of the three structures, based on a parallel version of the Open-Steer library. In nearest-neighbor se...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
With the introduction of more powerful and massively parallel embedded processors, embedded systems ...
In the recent years, the trend in computing has shifted from delivering processors with faster clock...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
Computational Grids lend themselves well to parameter sweep applications,which consist of independen...
Abstract. Game developers are often faced with very demanding requirements on huge numbers of agents...
The thesis offers a comparison of OpenMP and Intel Threading Building blocks. The two are threading ...
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of ...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in term...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
International audienceConstraint-Based Local Search (CBLS) consist in using Local Search methods [4]...
In this paper, we study the MapReduce framework from an algorithmic standpoint and demonstrate the u...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Game developers are often faced with very demanding requirements on huge numbers of agents moving na...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
With the introduction of more powerful and massively parallel embedded processors, embedded systems ...
In the recent years, the trend in computing has shifted from delivering processors with faster clock...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
Computational Grids lend themselves well to parameter sweep applications,which consist of independen...
Abstract. Game developers are often faced with very demanding requirements on huge numbers of agents...
The thesis offers a comparison of OpenMP and Intel Threading Building blocks. The two are threading ...
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of ...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in term...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
International audienceConstraint-Based Local Search (CBLS) consist in using Local Search methods [4]...
In this paper, we study the MapReduce framework from an algorithmic standpoint and demonstrate the u...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Game developers are often faced with very demanding requirements on huge numbers of agents moving na...
For decades, humans have dreamed of making cars that could drive themselves, so that travel would be...
With the introduction of more powerful and massively parallel embedded processors, embedded systems ...
In the recent years, the trend in computing has shifted from delivering processors with faster clock...