Abstract. Game developers are often faced with very demanding requirements on huge numbers of agents moving naturally through increasingly large and detailed virtual worlds. With the advent of multi-core architectures, new ap-proaches to accelerate expensive pathfinding operations are worth being inves-tigated. Traditional single-processor pathfinding strategies, such as A * and its derivatives, have been long praised for their flexibility. We implemented sever-al parallel versions of such algorithms to analyze their intrinsic behavior, con-cluding that they either have a large overhead, yield far from optimal paths, do not scale up to many cores, or are cache unfriendly. In this paper we propose Parallel Ripple Search, a novel parallel pat...
Parallel Breadth-First Heuristic Search on a Shared-Memory Architecture We consider a breadth-first ...
This paper proposes a performance optimization for search-based path-planning simulations with the a...
Among many pathfinding algorithms, A* search algorithm is an algorithm that most commonly used in gr...
Game developers are often faced with very demanding requirements on huge numbers of agents moving na...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Today\u27s computer games have thousands of agents moving at the same time in areas inhabited by a l...
The problem of path-finding in commercial computer games has to be solved in real time, often under ...
In 2004, Botea et al. published the HPA* algorithm (Hierarchical Pathfinding A*), which is the first...
Pathfinding is important in many applications, including games, robotics and GPS itinerary planning....
International audienceConstraint-Based Local Search (CBLS) consist in using Local Search methods [4]...
The extreme efficiency of sequential search, and the natural tendency of tree pruning systems to pro...
To harness modern multicore processors, it is imperative to develop parallel versions of funda-menta...
Breadth-First Search is a graph traversal technique used in many applications as a building block, e...
With the invent of multicore CPUs, parallelization be-comes an important issue in the programming of...
To harness modern multicore processors, it is imperative to develop parallel versions of fundamental...
Parallel Breadth-First Heuristic Search on a Shared-Memory Architecture We consider a breadth-first ...
This paper proposes a performance optimization for search-based path-planning simulations with the a...
Among many pathfinding algorithms, A* search algorithm is an algorithm that most commonly used in gr...
Game developers are often faced with very demanding requirements on huge numbers of agents moving na...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
Today\u27s computer games have thousands of agents moving at the same time in areas inhabited by a l...
The problem of path-finding in commercial computer games has to be solved in real time, often under ...
In 2004, Botea et al. published the HPA* algorithm (Hierarchical Pathfinding A*), which is the first...
Pathfinding is important in many applications, including games, robotics and GPS itinerary planning....
International audienceConstraint-Based Local Search (CBLS) consist in using Local Search methods [4]...
The extreme efficiency of sequential search, and the natural tendency of tree pruning systems to pro...
To harness modern multicore processors, it is imperative to develop parallel versions of funda-menta...
Breadth-First Search is a graph traversal technique used in many applications as a building block, e...
With the invent of multicore CPUs, parallelization be-comes an important issue in the programming of...
To harness modern multicore processors, it is imperative to develop parallel versions of fundamental...
Parallel Breadth-First Heuristic Search on a Shared-Memory Architecture We consider a breadth-first ...
This paper proposes a performance optimization for search-based path-planning simulations with the a...
Among many pathfinding algorithms, A* search algorithm is an algorithm that most commonly used in gr...