The master’s thesis submitted deals with realtime rendering of three-dimensional CAD data using Vulkan API. The thesis also covers possibilities of connecting the API with VRUT, complex solution for renderig developed by ŠKODA AUTO a.s. Design of such connection is presented in form of Vulkan rendering plugin for VRUT application. Performance of the designed module is compared with another rendering module, based on different rendering technologies
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Thesis deals with manipulation, archiving and viewing of 3D data. Theoretic part contains basic intr...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
Maģistra darba mērķis veikt pētījumu par dažādām 3D grafikas atveidošanas iespējām uz mūsdienu dator...
Nykypäivänä 3D-grafiikkaa käytetään lukuisissa käyttökohteissa, useilla eri käyttöjärjestelmillä ja ...
Bakalárska práca sa zaoberá knižnicou Vulkan API a jej praktickým využitím. Cieľom je pritom zmapova...
This thesis was the result of a project to create a rendering pipeline capable of rendering a varia...
This thesis deals with application development for rendering many lights in real-time using next gen...
The goal of master’s thesis was to demonstrate and benchmark peformance of Mantle and Vulkan A...
Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With this thes...
The output of this bachelor thesis is a demonstration application that implements techniques and alg...
Vulkan je grafičko aplikacijsko programsko sučelje (API) nove generacije kojemu je cilj riješiti tem...
The purpose of this thesis was to examine the dierent alternatives for replacing the rendering equip...
We reported initial work towards a new fast and scalable scientific visualization technology that le...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Thesis deals with manipulation, archiving and viewing of 3D data. Theoretic part contains basic intr...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
Maģistra darba mērķis veikt pētījumu par dažādām 3D grafikas atveidošanas iespējām uz mūsdienu dator...
Nykypäivänä 3D-grafiikkaa käytetään lukuisissa käyttökohteissa, useilla eri käyttöjärjestelmillä ja ...
Bakalárska práca sa zaoberá knižnicou Vulkan API a jej praktickým využitím. Cieľom je pritom zmapova...
This thesis was the result of a project to create a rendering pipeline capable of rendering a varia...
This thesis deals with application development for rendering many lights in real-time using next gen...
The goal of master’s thesis was to demonstrate and benchmark peformance of Mantle and Vulkan A...
Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With this thes...
The output of this bachelor thesis is a demonstration application that implements techniques and alg...
Vulkan je grafičko aplikacijsko programsko sučelje (API) nove generacije kojemu je cilj riješiti tem...
The purpose of this thesis was to examine the dierent alternatives for replacing the rendering equip...
We reported initial work towards a new fast and scalable scientific visualization technology that le...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Thesis deals with manipulation, archiving and viewing of 3D data. Theoretic part contains basic intr...
Physically Based Rendering has spread rapidly and been adopted well within the real time graphics in...