The aim of this thesis is to analyze the game Quoridor. We propose and implement decision-making algorithms for computer players. Quoridor is a relatively new board game for two or four players. It can be viewed as the problem of finding the shortest path in a graph. In addition, edges are allowed to be removed. First, we introduce Quoridor, its history and rules. Then, we propose a suitable notation and a representation of the game. Next, we discuss decision-making algorithms for a twoplayer game and their necessary changes and improvements for a four-player game. Finally, we introduce the application that was developed to implement and evaluate the proposed ideas
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
In this work we address a game theoretic variant of the shortest path problem, in which two decision...
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...
Quoridor is a 2-player board game. Its objective is to get the player's pawn to the opposite side of...
The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game ba...
In this thesis work we implemented a Alquerque board game for the desktop. We implemented decision m...
This thesis presents a preliminary study using Monte Carlo Tree Search (MCTS) upon the board game of...
The topic of this thesis is the board game of Stratego. This game features incomplete information. T...
INST: L_042In this thesis work we implemented a Alquerque board game for the desktop. We implemented...
Part 1: Track A: Algorithms, Complexity and Models of ComputationInternational audienceIn this work ...
This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proo...
This thesis studies options of writing a computer player able to play board games from the Mancala f...
The topic of this thesis is the board game of Stratego. This game features incomplete information. T...
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
Focus in this examination project is put on researching basic techniques for structuring decision-ma...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
In this work we address a game theoretic variant of the shortest path problem, in which two decision...
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...
Quoridor is a 2-player board game. Its objective is to get the player's pawn to the opposite side of...
The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game ba...
In this thesis work we implemented a Alquerque board game for the desktop. We implemented decision m...
This thesis presents a preliminary study using Monte Carlo Tree Search (MCTS) upon the board game of...
The topic of this thesis is the board game of Stratego. This game features incomplete information. T...
INST: L_042In this thesis work we implemented a Alquerque board game for the desktop. We implemented...
Part 1: Track A: Algorithms, Complexity and Models of ComputationInternational audienceIn this work ...
This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proo...
This thesis studies options of writing a computer player able to play board games from the Mancala f...
The topic of this thesis is the board game of Stratego. This game features incomplete information. T...
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
Focus in this examination project is put on researching basic techniques for structuring decision-ma...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
In this work we address a game theoretic variant of the shortest path problem, in which two decision...
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...