Quoridor is a 2-player board game. Its objective is to get the player's pawn to the opposite side of the game board from which it begins. The difficulty of this game is increased by the possibility of prolonging the opponent's path by placing walls. This thesis focuses on the variant for three players. It discusses the options of creating an artificial intelligence for this game. The computer opponent is programmed using the Maxn algorithm for finding the optimal move. The solution provides an application which allows the user to play the game against three levels of opponents
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
The aim of this thesis is to analyze the game Quoridor. We propose and implement decision-making alg...
The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game ba...
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artific...
9tka is a board game created by Adam Kaluza. The game can be played with 2 up to 4 players, with the...
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for...
Multiplayer board games with imperfect information present a difficult challenge for many common gam...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game playing in artificial intelligence (AI) has produced effective algorithms enabling a computer t...
Game playing in artificial intelligence (AI) has produced effective algorithms enabling a computer t...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
The subject of this thesis is an artificial intelligence for the Dominion card game, which is usable...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
The aim of this thesis is to analyze the game Quoridor. We propose and implement decision-making alg...
The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game ba...
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artific...
9tka is a board game created by Adam Kaluza. The game can be played with 2 up to 4 players, with the...
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for...
Multiplayer board games with imperfect information present a difficult challenge for many common gam...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game playing in artificial intelligence (AI) has produced effective algorithms enabling a computer t...
Game playing in artificial intelligence (AI) has produced effective algorithms enabling a computer t...
The bachelor paper deals with the development of artificial intelligence for the Carcassonne board g...
The subject of this thesis is an artificial intelligence for the Dominion card game, which is usable...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...