Multiplayer board games with imperfect information present a difficult challenge for many common game-playing algorithms. Studying their behavior in such games can be difficult, because existing implementations of such games have poor support for artificial intelligence. This thesis aims to implement an imperfect information multiplayer board game in a way that provides a framework for developing and testing different types of artificial intelligence for board games with the aforementioned qualities. Furthermore, this thesis explores the implementation of several algorithms for the game. This aims to showcase the artificial intelligence framework, as well as to analyze the performance of ex- isting algorithms when applied to a board game wi...
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game of Amazons - high complexity board domination table board game, having Chess and Go elements. I...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
The challenge of game-playing artificial intelligence for classic board and card games such as Chess...
This thesis focuses on artificial intelligence in card games. The goal is to implement a multi-platf...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Part 1: Social Media - Games - OntologiesInternational audienceThe problem of achieving competitive ...
This work proposes and implements AI agents for the game Dice Wars. Dice Wars is turn-based, zero-su...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In imperfect information problems, board game is a class of special problem that differs from card g...
[[abstract]]Liar dice is a special dice game. It’s a kind of imperfect information game. In this gam...
In this paper, we can thaw an incomplete information game with artificial intelligence. The incomple...
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game of Amazons - high complexity board domination table board game, having Chess and Go elements. I...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
The challenge of game-playing artificial intelligence for classic board and card games such as Chess...
This thesis focuses on artificial intelligence in card games. The goal is to implement a multi-platf...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Part 1: Social Media - Games - OntologiesInternational audienceThe problem of achieving competitive ...
This work proposes and implements AI agents for the game Dice Wars. Dice Wars is turn-based, zero-su...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
In imperfect information problems, board game is a class of special problem that differs from card g...
[[abstract]]Liar dice is a special dice game. It’s a kind of imperfect information game. In this gam...
In this paper, we can thaw an incomplete information game with artificial intelligence. The incomple...
This thesis focuses on the implementation of a card game, Mariáš, and an artificial intelligence for...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Game of Amazons - high complexity board domination table board game, having Chess and Go elements. I...