Focus in this examination project is put on researching basic techniques for structuring decision-making and pathfinding for the artificial intelligence in computer games. Already implemented examples of these structures are summarized and compared to each other to choose fitting solutions to use together with the game engine Unity for the development of a specific game called Unkown. For decision-making a plugin called Behave was chosen. Behave implements behavior trees in a way that makes them easy to create, modify and review. Behavior trees handle decisions in several levels in a hierarchical structure which handles actions separate from decisions and is acyclic in the transitions between decisions. A* pathfinding was the plugin chosen ...
The nal goal of this project is the development of an extendible open source game that will allow th...
U ovom radu je objašnjena primjena umjetne inteligencije u računalnim igrama. Uz tu glavnu temu rada...
U ovom radu je objašnjena primjena umjetne inteligencije u računalnim igrama. Uz tu glavnu temu rada...
This thesis presents the implementation and functionality of the user interface for creating behavio...
This thesis presents the implementation and functionality of the user interface for creating behavio...
This Bachelor Thesis is part of the Bachelor Computer Science and Engineering program at Delft Unive...
This thesis was conducted for Oulu Game Lab. The aim of this bachelor thesis was to develop in Oulu ...
In the present work I study creating of the gaming arti cial intelligence from scratch to a level us...
The context of the work presented in this article is the assessment and automated evaluation of huma...
The context of the work presented in this article is the assessment and automated evaluation of huma...
The purpose of this project is to develop a game in the tower defense genre, along with an AI that...
The field of artificial intelligence has gained much knowledge through the implementation of decisio...
Commercial games can be an excellent testbed to artificial intelligence (AI) research, being a middl...
The nal goal of this project is the development of an extendible open source game that will allow th...
This paper provides a performance comparison of different pathfinding Algorithms used in video games...
The nal goal of this project is the development of an extendible open source game that will allow th...
U ovom radu je objašnjena primjena umjetne inteligencije u računalnim igrama. Uz tu glavnu temu rada...
U ovom radu je objašnjena primjena umjetne inteligencije u računalnim igrama. Uz tu glavnu temu rada...
This thesis presents the implementation and functionality of the user interface for creating behavio...
This thesis presents the implementation and functionality of the user interface for creating behavio...
This Bachelor Thesis is part of the Bachelor Computer Science and Engineering program at Delft Unive...
This thesis was conducted for Oulu Game Lab. The aim of this bachelor thesis was to develop in Oulu ...
In the present work I study creating of the gaming arti cial intelligence from scratch to a level us...
The context of the work presented in this article is the assessment and automated evaluation of huma...
The context of the work presented in this article is the assessment and automated evaluation of huma...
The purpose of this project is to develop a game in the tower defense genre, along with an AI that...
The field of artificial intelligence has gained much knowledge through the implementation of decisio...
Commercial games can be an excellent testbed to artificial intelligence (AI) research, being a middl...
The nal goal of this project is the development of an extendible open source game that will allow th...
This paper provides a performance comparison of different pathfinding Algorithms used in video games...
The nal goal of this project is the development of an extendible open source game that will allow th...
U ovom radu je objašnjena primjena umjetne inteligencije u računalnim igrama. Uz tu glavnu temu rada...
U ovom radu je objašnjena primjena umjetne inteligencije u računalnim igrama. Uz tu glavnu temu rada...