We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix---that is, graphical games in which every edge is a two-player game between its endpoints---in which every outcome has zero total sum of players' payoffs. Our generalization of the minmax theorem implies convexity of equilibria, polynomial-time tractability, and convergence of no-regret learning algorithms to Nash equilibria. Given that Nash equilibria in 3-player zero-sum games are already PPAD-complete, this class of games, i.e. with pairwise separable utility functions, defines essentially the broadest class of multi-player constant-sum games to which we can hop...
International audienceThis paper addresses the problem of learning a Nash equilibrium in γ-discounte...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
We show that in zero-sum polymatrix games, a multiplayer generalization of two-person zero-sum games...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
We provide a complete characterization for the computational complexity of finding approximate equil...
We investigate the degree of discontinuity of several solution concepts from non-cooperative game th...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractWe study the fundamental problem 2NASH of computing a Nash equilibrium (NE) point in bimatri...
The purpose of the thesis is the examination of the Minimax Theorem of the Theory of Games. Consider...
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are...
The known results regarding two-player zero-sum games are naturally generalized in complex space and...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
International audienceThis paper addresses the problem of learning a Nash equilibrium in γ-discounte...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
We show that in zero-sum polymatrix games, a multiplayer generalization of two-person zero-sum games...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
We provide a complete characterization for the computational complexity of finding approximate equil...
We investigate the degree of discontinuity of several solution concepts from non-cooperative game th...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractWe study the fundamental problem 2NASH of computing a Nash equilibrium (NE) point in bimatri...
The purpose of the thesis is the examination of the Minimax Theorem of the Theory of Games. Consider...
This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are...
The known results regarding two-player zero-sum games are naturally generalized in complex space and...
We develop a quasi-polynomial time Las Vegas algorithm for approximating Nash equilibria in polymatr...
International audienceThis paper addresses the problem of learning a Nash equilibrium in γ-discounte...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...